<?xml version="1.0" encoding="UTF-8" standalone="no"?><Zed name="Zed"> <Logs buffer_size="1000" clear_at_startup="false" enable_tail="false" file="zed.log" max_entries="100000" max_size="10240000" max_strings="512" reuse="false" string_table_size="102400"> <Panic buffered_when_off="true" dump_when_hit="1000" onoff="true"/> <Error buffered_when_off="true" dump_when_hit="500" onoff="true"/> <Warn buffered_when_off="true" dump_when_hit="100" onoff="true"/> <Info buffered_when_off="true" dump_when_hit="0" onoff="false"/> <Debug buffered_when_off="true" dump_when_hit="0" onoff="false"/> <Trace buffered_when_off="true" dump_when_hit="0" onoff="false"/> <Sql buffered_when_off="true" dump_when_hit="0" onoff="false"/> </Logs> <LoginConfig file="zed.jaas"/> <IOAdapters> <IOAdapter class="com.zed.io.http.HttpIOAdapter" listen_ip="" listen_port="8081" name="Http" secure="false" httpdomain="" keystore="" storepass="" keypass=""/> </IOAdapters> <APIAdapters/> <ZedLogics zedLicenseCode="zed.lc.xml"> <ZedLogic actionmap="com/zed/logic/utils/utils.actions.xml" class="com.zed.logic.utils.ZedUtils" dbsetup="com/zed/logic/utils/sql/utils.xml" name="ZedUtils"/> <ZedLogic actionmap="com/zed/logic/builder/builder.actions.xml" class="com.zed.logic.builder.ZedBuild" dbsetup="com/zed/logic/builder/sql/builder.xml" name="ZedBuild"/> <ZedLogic actionmap="com/zed/logic/planner/planner.actions.xml" class="com.zed.logic.planner.Planner" dbsetup="com/zed/logic/planner/sql/planner.xml" name="ZedPlanner"/> <ZedLogic actionmap="com/zed/logic/tracker/tracker.actions.xml" class="com.zed.logic.tracker.Tracker" dbsetup="com/zed/logic/tracker/sql/tracker.xml" name="ZedTracker"/> <ZedLogic actionmap="com/zed/logic/discussion/discussion.actions.xml" class="com.zed.logic.discussion.Discussion" dbsetup="com/zed/logic/discussion/sql/discussion.xml" name="ZedDiscussion"/> </ZedLogics> <ZedStorage> <ZedDB growby="4" isDefault="true" location="db/zed" maxconnections="20" name="Main"/> </ZedStorage> <ZedStaticHTML> <ZedCustomHTML path="C:/static_content/" requiresSession="false" url="/StaticContent/"/> </ZedStaticHTML> <ZedServers></ZedServers> </Zed>
<Zed name="Zed">
There is only the name attribute, and it gives a name to your server. This name is what your other Zed servers will see this server as, and by default the install will set it to your machine name.
This section of the config file is reserved for future use.
The Zed server is capable of listening on multiple different ports for inbound connections. Each port that you would like to listen on is represented by a specific IOAdapter entry in the IOAdapters section of the configuration file. Typically there will be only one configured port, but if you need multiple, you may define as many as you like.
During installation your IOAdapter entry will have been configured properly for your system. This typically involves setting the listen_port and the httpdomain values. The full list of attributes is:
This section of the config file is reserved for future use.
These are the logic modules that provide the functionality of your Zed system. Do not make any adjustments to this section of the configuration file.
This is the area of the configuration file that allows you to define multiple databases. If you have multiple groups, all wanting to use the same Zed system, but each wanting their own "sandbox", this is how you would enable that scenario.
For each of these items, a fresh Database and Team Wiki will be created in your Zed System. Each will have it's own list of users, administrators, tasks, builds, discussions, and team documentation.
Sometimes you will want to serve a series of static html pages in addition to the dynamic content that Zed provides. If this is the case, you can add a series of URL's to the Zed server and define for each URL which filesystem location will be accessed when content is requested.
This element defines an individual custom URL that will be served by Zed and mapped to a path on the filesystem.
This area of the configuration file is maintained by the Build Servers screen and should not be edited by hand.